Thursday, June 28, 2007

As promised here's a picture of my new pc for gaming (and serious development) as it left the factory.

 

6/28/2007 11:11:29 PM (GMT Daylight Time, UTC+01:00)  #    Comments [1]  |  Trackback


Sunday, June 17, 2007
Custom Gaming PC - Fusion LQX Intel-775G2-SLI 
After building my own PCs for the last 15 years or so I was hestitate to buy a pre-built machine. However I felt that technology had moved on so much that I was reaching my own technical hardware know how. I have always wanted (make that needed!) the most top-end extreme performance and when I saw the spec for a similar machine in CustomPC I fell in love. The ordering process was smooth and the guys kept me upto date with build progress. When the courier arrived the PC was well packaged and my worries of any damage were soon gone. The machine booted, the water cooling system started & the neon lit up my office. Compared with my last gaming PC this thing runs near silent. So far I've not had any problems even with Vista! My games have now come alive now that i can set every setting to the max. I can seriously recommend Vadim to anyone how values performance, these guys build kick-ass PCs.

http://www.vadim.co.uk/Custom+Gaming+PC+-+Fusion+LQX+Intel-775G2-SLI?view_testimonials
6/17/2007 10:48:07 PM (GMT Daylight Time, UTC+01:00)  #    Comments [0]  |  Trackback


Wednesday, March 07, 2007

The 60 gamer points for 1000 death match games and 1000 dark ops games for xbox live really need to be won.  Should I play 40 hours of gaming or spend 10 hours to build a robot to do it for me.  I didn't do this, Diego Knyte did and he called it the xBot.  Since all one needed was the start button and B button, he needed a few random erector parts, 2 rotational solenoids, and some electronic parts.

3/7/2007 7:28:47 PM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Thursday, February 08, 2007

I thought i'd put together a review of the mods I use as I get asked about them all the time. /w me if you have any more questions. Also post your UIs.

Trade

Auctioneer - the most essential trading mod. Scan AH everyday. I have 2 years worth of stats!
AdvancedTradeSkillWindow - vital if you craft
BeanCounter
BonusScanner
Solid's Customized BtmScan - this is my custom mod that purchases bargains for immediate profit
Informant
EnhTooltip
CT_MailMod - ideal for mass mailing your bank
EquipCompare - makes new purchase easier

Combat
SW_Stats - i use this and damage meters doing raids to check my Dps
Damage Meters
Scrolling Combat Text & Damage - combined with DHUD i can see what happening immediately
KLHThreatMeter - use to monitor my threat so i dont grab aggro
CCWatch - helps monitor my stuns
Deadly Boss Mods - my perferred Raiding mod
CT_RaidAssist - kept for old time sake
EnemyCastBar - with CCWatch i can keep track of debuffs and interrupt casts
DHUD - i just love HUDs, some may disagree

UI
X-Perl - *the* raiding unit frame UI, works with several other mods
Titan - use this to track certain stats
WIM - instant messager for /w
vBagnon - combined bag interface with filtering & search
TipBuddy - improved tooltips
SuperInspect - for checking my fellow rogue gear
MobInfo2 - extended info on mobs
MetaMap - my map mod - has all quest/npc locations loaded & waypoints
CT_Viewport - used to create lower black area
CT_BuffMod - tracks my current buffs
QuestRepeat - handy for rep handins
simpleMinimap - improved minimap
ItemRack - allow fast item/weapon set changes

Rogue
PoisonPouch - handles my poisions
Jubei AEP - calculates the AEP of items and shows in tooltip.

 

 

2/8/2007 12:52:33 PM (GMT Standard Time, UTC+00:00)  #    Comments [1]  |  Trackback


Sunday, January 28, 2007

Using the XNA toolkit from M$, 'Lone Coder' has written a pretty good first attempt at a NES emulator to run on the 360. Full story on xbox scene.

1/28/2007 11:33:25 AM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Sunday, January 07, 2007

Ever wonder why Microsoft hasn't released an HDMI cable for the Xbox 360, or whether the AV port was really capable of digital out? Well, here's your answer: we landed pictures of what appears to be the second Xbox 360 -- the Xbox 360 v2, if you will -- codenamed Zephyr. (The original Xbox 360, if you recall, was codenamed Xenon.) The long rumored about and awaited update to the console won't just feature a new, cooler 65nm processor, it's also finally added an HDMI port for full digital 1080p pleasure, as well as a 120GB drive, just what the doctor ordered. The 120GB drive may or may not come bundled with the kit, we don't yet know, just as we also don't yet know how much a Zephyr 360 is going to run (we imagine it'll go for the same price as currently so they can keep up a little on their expanding margin). But our very kind Xbox insider seemed happy to let us know we'd be able to get them "soon."

1/7/2007 4:14:54 PM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Monday, December 11, 2006

wiieye.jpg

If you thought all those TVs getting damaged by errant Wiimotes were bad, take a look at the woman above. Here's how it happened. A guy comes home drunk and sees his girlfriend fighting a Zelda boss. He grabs the controllers to help her out, but when she approached from a 4 o'clock vector, he swung back and gave her an eye-full of Nintendo goodness. Classy.

More @ http://www.wiidamage.com/

12/11/2006 11:36:46 PM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Microsoft's been talking this one up for some time now, but XNA Game Studio Express, the so-called "YouTube for games," has finally hit the big 1.0 and is now available for would-be game designers everywhere to get their hands dirty with. The software is a trimmed down version of the company's full-fledged XNA game devleopment platform, based on Visual C# Express and able to run on a standard Windows PC (XP for now, Vista later). The YouTube analogy is, of course, a bit of an overstatement as you'll need some honest-to-goodness programming skills to actually create something resembling a game. While the core software is available as a free download, to get the most out of it you'll have to sign up for the XNA Creators Club, which will run you $49 for a four month subscription or $99 for an annual sub through Xbox Live Marketplace. In addition to letting you play user-created games on an Xbox 360, it'll also give you access to a library of game assests, as well as sample products, white papers, and technical support. If you need an added incentive, Microsoft's also announced the "Dream-Build-Play" game design competition, though the only details they're providing at the moment are that you can win "fantastic prizes" and "global envy."

.NET | Gaming
12/11/2006 11:32:20 PM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Wednesday, December 06, 2006

Yes it does exist! Read about one guys install. Looks sweet.

 

12/6/2006 2:27:15 PM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Coming soon to your PC gaming.... your xbox360 controllers. Yeah... With DirectX10 forcing games developers to support Xbox controllers even on the PC this is good news for those gamers that like to sit back, relax and use the controllers instead of being bolt upright forced to use a mouse. Read the review here.

12/6/2006 10:14:09 AM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Tuesday, December 05, 2006

Any serious gamer already has a headset so he/she can bark commands/encouragement/taunts at his/her teammates while keeping both hands free. But what most gamers probably don't have is a way to glance around the gaming environment with a simple turn of the head. To solve this problem, NaturalPoint, along with Creative Labs, have just announced the TrackClip PRO, a sensor that latches onto your existing headset, but changes your field of view so that each time you look about any axis (roll, pitch, yaw), you'll see exactly what's going on in the game. It can be yours for $40 and will start shipping on December 4, provided that you can tear yourself away from your World of Warcraft marathon long enough to find your credit card.

12/5/2006 10:09:09 PM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Saturday, December 02, 2006

Amazon now taking pre-orders for the biggest game of next year - Halo 3. Now I just need to wait till November.

12/2/2006 9:55:34 AM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Nice demo of DirectX 10 and the Crysis engine with a flyover of a complete level. In HD.

12/2/2006 9:36:05 AM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Friday, December 01, 2006

After Microsoft's dashboard update promised to bring 1080p into your living rooms, many people were dismayed over problems like screen tearing when using a VGA connection. Enough that Microsoft quickly promised another dashboard update to fix this one. That update landed today.

The good news? It reported "improved support for HD video output over VGA", along with improving wired headset performance and the recently played games list. The bad news? It didn't actually fix the VGA problem.

12/1/2006 9:36:52 AM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


For those Xbox 360 owners who didn't also have an XP Media Center box, DivX streaming from programs like Transcode 360 were always a far reach. Now with TVersity, you can perform on the fly WMV transcoding and streaming from any XP machine.

All you have to do is install TVersity, set up the videos you want to share, and brows to your videos folder on your 360. You should see all the shared videos via TVersity, plus the "online videos", provided you have the right directshow filters. If you're looking for an all-in-one solution, check out the Helios H4000.

Product Page [TVersity]

 

Gaming | General | Music
12/1/2006 9:31:53 AM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Sunday, November 05, 2006

I've made some changes to the standard CTRA Boss Mods for WoW for my guild Sensibility. Grab them here:

CT_RABossMods.zip (47.14 KB)


Just install them over the top of standard CTRA Boss Mods.
11/5/2006 11:47:35 AM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Tuesday, October 31, 2006
Press release:

The Autumn update ushers in the 6th generation of Xbox Live, the world's largest online gaming & entertainment network with four million members and growing everyday

Beginning this morning, owners of the Xbox 360 video game and entertainment system from Microsoft around the world will be able to download a free system update that will provide more than 85 new features and enhancements, including support for native 1080p games and movies, faster Arcade game list display times and even more choices when it comes to video playback options.

This free update will be distributed via the Xbox Live online gaming and entertainment network to all members (Xbox Live Silver and Xbox Live Gold) with no disc or hard drive required. Gamers without an Xbox Live account can easily sign up for free by connecting their console to a broadband Internet connection. Once online, downloading the update is fast and simple, and provides instant access to features such as:

Expanded HD Display and Video Playback Options

· With 1080p resolution, gamers now have the ability to enjoy both game and video content in the best HD resolution currently available.

· Expanded video playback options increase the ways gamers can enjoy video content on Xbox 360. It is now possible to stream WMV video from a Windows PC running Windows Media Player 11 or Windows Media Connect.

· Gamers can now play video files from data CDs and DVDs, as well as from storage devices like USB 2.0 flash drives and Xbox 360 Memory Units.

· Xbox 360 will support 50hz HDTV display modes, providing viewers greater choice in how they watch DVD and HD DVD content.

Xbox Live Arcade Enhancements

· Keeping up to date on Xbox Live Arcade games is now even more convenient with the ability to automatically download newly released Xbox Live Arcade trial games. This eliminates the need to manually search for new downloads on Xbox Live Marketplace each time a new game trial is released.

· Fast Enumeration of Games. You’ll see the games in your Xbox Live Arcade collection appear almost instantly. Get in and play right away.

· With so many games to choose from, Xbox Live Arcade added new sorting options such as “Recently Played” and “By Category.” These enhancements make managing Xbox Live Arcade collections faster and easier than ever.

· A new expanded Friends Leaderboard within Xbox Live Arcade allows gamers to compare themselves directly against their friends and view leaderboard details of their top-10 friends.

· A new expanded Achievements View within Xbox Live Arcade lets gamers view their full Achievement details for their Arcade games including descriptions, icons, allotted Gamerscore and more, right from the Xbox Live Arcade dashboard interface.

· The “Play Now” launch feature has been streamlined. Selecting “Play Now” after downloading a game in Xbox Live Marketplace now bypasses Arcade and takes you directly to the game.

· Xbox Live Arcade now offers a “Tell a Friend” feature. Select this from the game info screen to send any friend on your friends list a message telling them about the Arcade game.

XNA Support

· Amateur game designers will be able to test and play the games they create using XNA Game Studio Express on their Xbox 360 systems when it launches later this year (separate download and subscription required).

These features are just some of the enhancements gamers and developers can expect as part of the Autumn update. For a complete list of updates, visit http://www.xbox.com/live.

Microsoft is committed to providing Xbox 360 customers with the best online experience possible and delivering added value to Xbox Live Gold subscribers. Those subscribers will enjoy exclusive early access to special Xbox Live Marketplace content, such as game demos, free game ad-ons, free community videos, and free Gamer pics and themes for up to one week in advance of their general release. Paid downloadable content remains available at the same time for both Silver and gold subscribers.

10/31/2006 12:01:32 PM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Friday, October 27, 2006
Here's one of my latest mods for WoW. Its a DKP bot that I've customized for the Sensibility guild on DeathWing EU.


SolidDKPc.zip (60.75 KB)
10/27/2006 9:37:00 AM (GMT Daylight Time, UTC+01:00)  #    Comments [0]  |  Trackback


Wednesday, September 27, 2006
52 Things To Read Before Asking About Warcraft Rogues!

1. Nobody wants to rate your build
2. Slice and Dice does more damage than any other finisher in a raid environment
3. There is no dodge cap
4. Blade Flurry is always good, even against a single target
5. www.shadowpanther.net has a good list of equipment and has a rating system
6. Read the rogue stickies for the cookie cutter builds
7. Backstab and Sinister Strike are "weapon speed normalized" which means that weapons of any speed get the same attack power bonus from your AP. However, for any given weapon DPS, a slower weapon is still better due to higher average damage.
8. Hemorrhage is not "weapon speed normalized", slower weapons are substantially better than faster weapons
9. Cheap Shot and Kidney Shot are on different "diminishing returns" timers. Sap and Gouge are on the same one.
10. Weapon skill is amazingly good when fighting mobs of 2 or more levels higher than you.
11. Fighting monsters from behind is better than the front, even when you aren't using daggers
12. 14 AP = 1 DPS, this is true for all levels
13. 29 Agility = 1% Crit. 14.5 Agility = 1% Dodge. This is only true for level 60.
14. Your videos are not interesting
15. Combat is the best tree for leveling
16. Opportunity is ALWAYS better than Lethality for Dagger rogues
17. +15 Agility for offhand weapons
18. +5 Weapon Damage on mainhand daggers
19. Crusader on everything
20. We don't care how hard you hit
21. Level your lockpicking. When you get to 60, people expect you to have it.
22. Improved Dual Wielding does the most damage increase for any point you can spend in the talent trees
23. Blizzard may or may not read our boards. Titling posts "Drysc read!!!!" or "Blue plz respond!" doesn't do anything.
24. Stealth is useless against pets
25. One rogue per raid can use deadly poison to do more damage than instant poison
26. Against an equal level opponent, you will miss 5% of special attacks
27. The dual wield penalty is +19% to miss on ALL white damage for a total of 24% base miss on equal level enemies
28. +hit is really -miss, so you don't have too much until you stop missing
29. -300 armor improves your damage by 5% on cloth to 2% on plate
30. Again, nobody wants to rate your build. The cookie cutter builds are almost certainly better than your fun, unique build. Feel free to use whatever you want, but don't ask us to look at it.
31. Poisons do a substantial amount of your damage.
32. Devilsaur is extremely good, Stormshroud is not
33. When raiding, a warrior's battle shout is much better than a feral druid's crit aura
34. Practice your stunlocks
35. Get a Hand of Justice, it is worth it
36. For PvE: If you're not sure of your threat, feint. If you're really not sure, vanish.
37. Dagger/Fist/Sword/Mace specializations work fine on the offhand
38. If you get a bonus swing, it is ALWAYS with the mainhand
39. Maces do not do as much damage as Swords. Think "different" not better.
40. For blizzard's itemization, 1 STR = 1 AGI = 2 AP. That generally means that items with lots of AP are VERY good, and items with lots of STR are VERY bad.
41. It's ROGUE not ROUGE.
42. Dodge is not useless
43. Abilities that "increase attack speed" increase the number of swings you make over a time period by the listed amount. Meaning 50% speed increase makes you hit 50% more often. It does NOT reduce your weapon speed by 50% (which would make you hit twice as often).
44. "Blade Flurry" stacks with "Slice and Dice" for a total of 156% attack speed. They also stack with every other attack speed buff (like Troll Berserking).
45. Your stealth ability can be described as a skill that is 5 * level (300 at level 60). Each point in Master of Deception adds 3 points. The Night Elf racial (which is passive) adds 5 points.
46. Energy regenerates at the rate of 20 every 2 seconds. No abilites change this except for Adrenaline Rush.
47. The Band of Jin + Seal of Jin is an a epic ring set
48. +1% to Hit is worth slightly more then +1% Crit until you have 6% or more +to Hit
49. +1% to Hit is worth between +0.5-0.75% Crit once you have 6% or more +to Hit
50. 1% chance for an extra strike is worth approximately +1% Crit. 1% chance for an extra strike gets better as you get more +hit and +crit gear.
51. Eviscerate 9 drops from Blackhand Assassins in Upper Blackrock Spire
52. Feint 5, Backstab 9, and Deadly Poison 5 drop from the bosses in the Ruins of Ahn'Qiraj

9/27/2006 11:11:59 PM (GMT Daylight Time, UTC+01:00)  #    Comments [0]  |  Trackback


Friday, March 24, 2006

I feel the need to revisit a topic that I've already written about. In this case, the subject is HDTV resolution, and 1080p resolution in particular. This seems to be on everyone's minds as we approach the Sky HD launch and we're faced with more HDTV buying choices than ever before. Not a day goes by without someone asking whether they should just buy a "standard" 720p/1080i set or step up and pay the extra cash for a higher-resolution 1080p set. Or what it all means. And so, I've tried to condense the whole discussion into a neat, little cheat sheet. Read on for the quick and dirty lowdown on 1080p.

 1. 1080p defined
1080p resolution--which equates to 1,920x1,080 pixels--is the latest HD Holy Grail. That's because 1080p monitors are theoretically capable of displaying every pixel of the highest-resolution HD broadcasts. On paper, they should offer more than twice the resolution of today's 1,280x720, or 720p, HDTVs. Some companies, such as LG, refer to these super-high-res of sets as ultra-HD, while others prefer to substitute true or full for ultra.

 2. Why 1080p is theoretically better than 1080i
1080i, the former king of the HDTV hill, actually boasts an identical 1,920x1,080 resolution but conveys the images in an interlaced format (the i in 1080i). In a tube-based television, otherwise known as a CRT, 1080i sources get "painted" on the screen sequentially: the odd-numbered lines of resolution appear on your screen first, followed by the even-numbered lines--all within 1/30 of a second. Progressive-scan formats such as 480p, 720p, and 1080p convey all of the lines of resolution sequentially in a single pass, which makes for a smoother, cleaner image, especially with sports and other motion-intensive content. As opposed to tubes, microdisplays (DLP, LCoS, and LCD rear-projection) and other fixed-pixel TVs, including plasma and LCD flat-panel, are inherently progressive in nature, so when the incoming source is interlaced, as 1080i is, they convert it to progressive scan for display.

 3. What content is available in 1080p?
Really, nothing at this point. Today's high-def broadcasts are done in either 1080i or 720p, and there's little or no chance they'll jump to 1080p any time soon because of bandwidth issues. Meanwhile, some newly announced DVD players from Denon and NeuNeo (who?) are claiming to upconvert standard DVD movies to 1080p resolution, but that's a far cry from native high-def content. More promising is the post-DVD future. There's been a lot of chatter over whether the new breed of high-def movie players, Blu-ray or HD-DVD, as well as the upcoming Sony Playstation 3, will output in 1080p. Allegedly, they will, but those players and recorders will be very expensive at first, and they probably won't hit more modest price levels until 2007 or even 2008. The PS3, on the other hand, is designed to be more of a mainstream product; we hope that means a price tag in the neighborhood of £300. It's unclear, however, exactly what it will output in 1080p--games, Blu-ray movies, or both--or neither.

 4. How much extra does a 1080p TV cost
Not surprisingly, you'll initially have to pay a premium to get the latest and greatest technology. If you take a look at the product lines of Sony, Samsung, and Mitsubishi, you can see that, on average, you can expect to pay about at £600 extra for the bump in resolution. Eventually, of course, the gap will narrow, but it'll take a couple of more years for 1080p displays to become the standard.

 5. Why you should buy--or not buy--a 1080p set
While I havent read many review for 1080p sets, I have read about some US sets, some of them are early, nonshipping units. These include HP’s MD6580N, a 65-inch 1080p DLP, and Sony’s KDS-R60XBR1, a 60-inch LCoS (SXRD) set that brings the technology from Sony's highly regarded Qualia 006 down to a more-affordable price point. After seeing 1080p in action, I’ve come to some conclusions.

Obviously, the quality of the source material you're viewing is very important, but so are screen size and how far you're sitting from your TV. Indeed reports that the extra sharpness afforded by the 1080p televisions that have seen is noticeable only when watching 1080i sources on a larger screen. Comparing a 50-inch 1080p DLP set to a 50-inch 720p DLP set, for example, you'll be hard-pressed to notice more detail with 1080i sources, especially from farther than 8 feet away. Even if you can see the difference, it will be much less obvious than, say, the difference between DVD and 720p HDTV. Of course, performance will vary from set to set, and we'll know more when everyone has a chance to thoroughly test more 1080p televisions.

Others also say that the main real-world advantage of 1080p is not the extra sharpness you'll be seeing, but instead, the smaller, more densely packed pixels. In other words, you can sit closer to a 1080p television and not notice any pixel structure, such as stair-stepping along diagonal lines, or screen door effect. This advantage applies regardless of the quality of the source.

Another thing to consider: even if the display has a native resolution of 1080p on paper, it can't necessarily display all 2 million-plus pixels in the real world. For example, the Sharp LC-45GX6U, a 1080p 45-inch flat-panel LCD, actually wasn't as sharp as it claimed to be; it couldn't resolve every line of a 1080i-resolution test pattern.

Finally--and this may sound weird--but many 1080p televisions don't accept 1080p sources at all. In our experience, only the aforementioned HP can handle 1080p via its HDMI inputs--all other current 1080p HDTVs cannot. Instead, they upconvert 720p and 1080i sources to 1080p.

Oh, and I would be remiss not to mention computer connectivity. Those of you thinking of running your PC through a 1080p set should be aware that you may not necessarily get to use all that extra resolution--even if you have the right high-end graphics card. For instance, the Sharp set allows you to max out at only 1,280x1,024 resolution while the less-expensive Westinghouse LVM-37W1, along with Samsung’s 1080p RPTVs and one series of high-end sets from Mitsubishi, accept true 1,920x1,080 resolution from a PC. I expect most 1080p HDTVs announced in 2006 to handle 1080p sources, but for now, that capability is rare.

The bottom line: if you're thinking of going big, really big (a 60–inch screen or larger), the extra resolution may make it worth the difference--as long as you have a pristine, 1080i HD source to feed into the set. As to whether true 1080p sources from PS3, a Blu-ray deck, or an HD-DVD player look better--we'll have to wait until late 2006 to find out. Of course, it's probably a good idea to buy--or wait for--a set that can accept a 1080p signal so that you'll be able to make that judgment.

 

 

3/24/2006 12:17:40 PM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Thursday, January 19, 2006

1/19/2006 9:37:41 AM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Tuesday, January 17, 2006

If you cant be bothered to convert your Divx to WMV, let this hack do it for you on the fly.

1/17/2006 10:42:16 AM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Thursday, January 12, 2006

When the smoke and anticipation cleared on Thursday morning in Las Vegas, gamers worldwide found themselves with the same questions in the air regarding the PlayStation 3. While both Sony CEO Sir Howard Stringer and SCEA president Kaz Hirai didn't bombard the media with a plethora of new announcements regarding the PS3, the Sony booth at CES gave attendees an up close and personal look at a little more than what they'd seen in the past.


With Sony's heavy Blu-ray unveiling making its presence felt across all of the halls of the Las Vegas Convention Center, the company demonstrated how Blu-ray movies would look on the PS3 with a trailer for the upcoming summer blockbuster The DaVinci Code. With the format making its bow later in the year, Sony has pulled out all the stops on presenting the BD (Blu-ray Disc) through as many mediums as possible, a move that follows the multimedia nature of the PlayStation.


The prototype for the console itself was also on display on the showroom floor. Bigger than a PlayStation 2, but not necessarily larger than its next-gen competitor, Xbox 360, the PS3 hardware is a fairly impressive size with plenty of ports on the back.
Besides the hardware on display and a great-looking trailer for one of the summer's most anticipated films, there were lots and lots of trailers for upcoming titles, some prototypical, on the new hardware.

While most gamers worth their salt have already downloaded and watched a sizable number of the clips since last May's E3 press unveiling, many were on display in gorgeous HD at CES, such as Team Soho's rendition of what a next-gen Getaway's London could be, or the still-impressive Fight Night Round 3 reel. A few, however, hadn't been as prominently shown in the past.

One of the most visceral crowd responses could be seen toward the trailer for Evolution Studio's rough and rugged off-road title, Motor Storm. Featuring an orgiastic display of automotive mayhem, the trailer was full of muddy, banged-up ATVs and Quads all battling on open terrain. The final closing shot elicited wide gasps among the crowd.

Other impressive trailers for racing titles included Polyphony's Gran Turismo trailer, which depicted, in next-gen visuals, the obsessive level of attention that the Polyphony team pays to detail and Studio Liverpool's Formula 1 Racing, both also shown during Stringer's Thursday morning keynote address.

Another title from the Thursday conference that had remained enigmatic was SCEA and Factor 5's dragon-themed (and still tentatively titled) Lair. Featuring two mythical beasts locked in combat, Lair was one of the most visually impressive trailers on display. Koei also had a showing with a tech demo of how a next-gen Dynasty Warriors could look on PS3 hardware. Epic Games showed off an intense trailer for Unreal Tournament 2007. Featuring a contestant in combat with an android that can't stay down, the UT 2K7 trailer left as deep of an impression on the crowd as the Motor Storm finale.

The trailer onslaught concluded with the Tokyo Game Show trailer for Metal Gear Solid 4. Featuring an aged Snake caught in the middle of war-torn terrain, the trailer made for a fitting end to an impressive showing of footage for Sony's upcoming console.

While the PS3's presence wasn't particularly strong at CES, much to the chagrin of gamers everywhere, what was on display was still impressive, especially in light of footage of newer games, such as Motor Storm, and the strong showing for Blu-ray, as future PS3 owners will also become BD player owners by default. As 2006 rolls on, however, we will all learn even more regarding the PlayStation 3. If the trailers indicate the caliber of visual quality that gamers are expecting from the PS3, there's a lot to look forward to in the coming months.

1/12/2006 11:17:58 PM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


[from GameSpy]

Although Microsoft has already chosen a side in the battle to set a high definition standard (deciding on Toshiba's HD-DVD format over Sony's Blu-Ray technology) for the next generation of movie and game discs, they realized that including an HD-DVD drive in their Xbox 360 console would prove far too costly for consumers. This led to a lot of speculation in recent months, and many people believed that it wouldn't be long before gamers saw a new version of the system that featured a built-in HD-DVD drive, leading to a lot of angry early adopters.

While that scenario hasn't been ruled out, Microsoft's Corporate Vice President, Worldwide Marketing and Publishing, Peter Moore, announced tonight that Xbox 360 owners will be able to get on the HD-DVD train by the end of the year. The company will be releasing an external HD-DVD drive, although the design, release date, and price are still a mystery. Analysts predict that the standalone unit will cost somewhere around $300, although that could change at any time.

After the presentation, there were some questions about whether the HD-DVD drive could be used for games as well as movies. Although that's certainly a possibility, it's likely that we'll only be seeing films produced for the standalone unit, as the cost of producing both DVD and HD-DVD versions of games might be too much for publishers to swallow. Plus, there's always the risk of alienating gamers, something Microsoft already risked by releasing two SKUs for the Xbox 360.

In addition to the HD-DVD news, Moore also revealed that Microsoft was enlisting the help of manufacturer Celestica to increase the number of available Xbox 360s. Moore predicated that Celestica, along with original partners Wistron and Flextronics, would help to greatly increase the output. That's undoubtedly good news to all of the people who weren't able to get their hands on the console this holiday season.

1/12/2006 11:04:53 PM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Just completed Call of Duty 2 on the Xbox 360 but due to a recently discovered bug in the game I've not been awarded by Live achivements. Now I'm faced with trying it all again (~15 hours gaming). But wait... whats this I see on Google? others having the same problem! Any fix? Not yet! But  Activision's Website have released a cheat code to allow to return to the levels that should have been unlocked. Quick tip: ALWAYS, ALWAYS sign into Xbox Live before any game is loaded if you want your points!!!!

Also just had a excellent few races against WebMonkey26 on PGR3. Starting (very slowly) to get the hang of the "in-car" viewpoint. Just not with the F50.

1/12/2006 10:53:33 PM (GMT Standard Time, UTC+00:00)  #    Comments [1]  |  Trackback


Friday, January 06, 2006

Just an update on my life in WoW. I'm now a lvl 25 rogue (solidstore) still in the Deathwing realm. I've been recruited in to a better guild - The Lightning League. Couple of interesting sites for other players can be found here and here

The only thing preventing me being on WoW during all my non-work or sleeping hours is Call of Duty 2 on Xbox 360 - which is the most immersive video game I have ever had the pleasure of playing.

 

1/6/2006 3:09:39 PM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Wednesday, January 04, 2006

As a couple of my readers now have manage to grab (or steal) an Xbox 360 here's some info (via Scott) on watching your movie collection. Although this would have been much better if Micro$oft had just included the Divx codec - i dont really want to convert everything again! Guess i wont be getting rid of my DLink Media Lounge just yet. P.s good luck everyone else getting a 360 in the UK.

1/4/2006 8:00:20 PM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Thursday, November 03, 2005

I'm having a bit of the spring clean and put a load of games on eBay if your interested. If the link doesnt work just search for "solidstore_neo" thats my seller id. All are in perfect condition with manuals etc...
11/3/2005 5:49:06 PM (GMT Standard Time, UTC+00:00)  #    Comments [0]  |  Trackback


Saturday, October 29, 2005

I had my Xbox 360 order confirmed today and I will be definitely be getting mine delivered on the launch date, Friday 2 December. Wooohoo! I've gone for the most espensive system with the hard disk which, from what I've read, is essentially the only sensible choice especially for you already own an Xbox. I'll let you know how the Xbox Live migration goes. Now how do I convince Amanda that we need an new HD tv?
10/29/2005 7:20:34 PM (GMT Daylight Time, UTC+01:00)  #    Comments [0]  |  Trackback


Saturday, October 22, 2005

Just been playing World Of Warcraft and did a spot of Trick or Treating! Got myself some nice sweets.


10/22/2005 4:06:37 PM (GMT Daylight Time, UTC+01:00)  #    Comments [0]  |  Trackback


Tuesday, October 11, 2005

For those of you that havent yet tried a Sudoku puzzle you dont know what your missing. I recommend you try a few of the links I've posted below.

Its an excellent way of exercising your mind plus I find it helps me get work off my mind and is also great when I cant sleep.

Visit http://www.sudoku.com/ for the basis rules & techniques. But here's a very brief summary.

" Fill in the grid so that every row, every column, and every 3x3 box contains the digits 1 through 9. "



There are loads more puzzles to try here: http://www.sudokufun.com/ and http://www.dailysudoku.co.uk/

And yes, I know there are online sites that will complete the puzzles for you, plus most developers should be able to write something like that themselves, but where is the fun in that.


10/11/2005 10:15:17 PM (GMT Daylight Time, UTC+01:00)  #    Comments [0]  |  Trackback


Sunday, October 09, 2005

3 little words: DONT INSTALL IT!

I was happily machine gunning my way thru insurgents when I decided to check if I had the latest patches. Bad mistake. My copy of Battlefield 2 now wont start! You dont expect this kind of thing from EA but its becoming increasingly common. Anyway I've completely uninstalled it now and I'm going back to play World of Warcraft. You can only kill so many Iraqees before you long for some Orcs etc...


10/9/2005 9:40:19 PM (GMT Daylight Time, UTC+01:00)  #    Comments [0]  |  Trackback


Thursday, October 06, 2005

Pre-X05 excitement reaches melting point... Bungie promises 'awesome' announcement



A screenshot that purports to be the first ever image of Halo 3 is today causing rampant speculation as to whether Microsoft intends to unveil the game this week.

Microsoft's annual Xbox press extravaganza X05 kicks off this week in Amsterdam, where it has been rumoured that Halo's next-gen debut would be unveiled.

However, most credible sources suggest that the screenshot in question is a fake. It also seems that Halo 3 - due to be released at the same time as PlayStation 3 - being at X05 is little more than wishful thinking.

Indeed, Halo developer Bungie stated on Friday, "Keep your eyes peeled next week for a surprising, cool, awesome Bungie-related announcement. No, it is not Halo 3, nor is it the surprise revelation of our next project (whatever that may be) but it's sweet."
10/6/2005 10:35:29 PM (GMT Daylight Time, UTC+01:00)  #    Comments [1]  |  Trackback


A digital virus spread by terrorists left bodies on the streets and cities quarantined by the government.

Fortunately, the epidemic was not real, but the aftermath of an inadvertent digital plague caused by a simple change to the massively multiplayer online roleplaying game, World of Warcraft.

The change? Giving a monster the ability to curse in-game avatars with a self-propagating, albeit temporary, disease. While the developers only intended the disease to affect the group of characters fighting the monster, the infectious malady quickly became a tool in the hands of malicious players known as griefers, who found ways to bring the digital virus into heavily inhabited areas of the world.

For a week, the efforts of malicious players left behind massive casualties, made cities nearly uninhabitable, and became a reminder of the uncontrollability of self-propagating code.

"There are three things you can do: infect people, die, and watch other people do the first two," said one person posting to the World of Warcraft community forum under the handle 'Modahan.' "There's no way to rush for a cure; there's no way to stop the plagued idiots from coming in, there's no quest, no change, no nothing."

While previous flaws in online multiplayer games have led to unintended consequences, this may be the first time that a disease has spread from character to character. While a developer-created digital virus killed off characters in the original Sims game, it only occurred if the player obtained a guinea pig and did not keep its virtual cage clean. Fan-created content for the sequel to that game, Sims 2, contained modifications that persisted and were inadvertently transferred from player to player creating string of virus-like effects.

The World of Warcraft's particular plague was caused by a curse known as 'Corrupted Blood' given to those in-game characters that battle a demon called Hakkar. The curse causes damage and can be passed onto other characters nearby. However, programmers at the game's developer, Blizzard Entertainment, failed to limit the area where the curse operates.

The complex epidemic that ensued after adding simple self-propagation to a feature of the game should come as no surprise, said Brian Martin, an independent security consultant who plays World of Warcraft.

"Giving it the ability to propagate at all beyond a limited environment definitely reminds us that self-propagating code is likely to bite us in the ass without careful consideration and planning," Martin said. "This also underscores the fact that adequate testing is a requirement for software, as this--and thousands of other bugs--would have easily been discovered and hopefully fixed had the testing been more thorough."

Last week, the game's developer Blizzard Entertainment rushed out a patch that limited the ability to infect others to only within the specific adventuring area known as a dungeon, a move which contained the disease to at most 20 characters. While the company would not comment on the epidemics, which happened on several of the game's servers, a spokesperson acknowledged the incidents and that the company had fixed the flaw.

The World of Warcraft has become the most popular online roleplaying game to date, with more than 4 million players worldwide, according to Blizzard.

The plagues started on September 13 after Blizzard updated the game to include, among other new content, a dungeon known as Zul'Gurub. In the heart of that dungeon sat Hakkar, an in-game demon, that cursed any characters who attacked it with Corrupted Blood, a damaging curse that spreads from player to player.

The disease would have not spread from the original dungeon but for the efforts of griefers. The online roleplaying game equivalent to terrorists, griefers would teleport their characters to inhabited areas or used their pets as plague carriers to spread the disease to the general population of a server, according to postings on various community sites.

Griefers have taken advantage of other loopholes in online games. In World of Warcraft and Everquest 2, for example, some malicious players have used time-delayed curses to turn their characters or pets into virtual bombs, teleporting to nearby inhabited areas just before the curse went off, affecting everyone in the area.

Reaction to the actual effects of the epidemic have been mixed. Some players have lauded the appearance of an epidemic as a cool in-game feature.

"Yes, there are a lot of upset people, but again, that's because this was unintentional and the effects go too far--some say," one player, using the handle 'Po,' said on the World of Warcraft forums. "However, there are a great number of folks who think this thing is spectacular."

Other players have taken exception to the fact that entire cities had become plague-ravaged and dangerous to all but very high-level characters. The player of a high-level mage complained that the game became unplayable until Blizzard fixed the problem last week.

"Basically I tried to enjoy the new game content but got griefed by my own faction," the player, who used the handle 'Starcinder,' said in a posting to the World of Warcraft forum. "Good plan Blizzard. This 'content' was visionary ... considering the maturity of the player base."

While short-lived, the incident should be a reminder that adding the ability to spread to simple features can bring complex consequences, said security consultant Martin.

"Not only does it present an in-game dynamic that was not expected by players or Blizzard developers, it reminds us that even in seemingly controlled online atmospheres unexpected consequences can occur," Martin said. "While not as serious as a classic computer virus, it reminds us that computer code can impact us and we're not always safe, regardless of what precautions we take."

10/6/2005 10:26:33 PM (GMT Daylight Time, UTC+01:00)  #    Comments [0]  |  Trackback


Thursday, September 08, 2005

If you want to see a halo 2 pro at work, check out Orge in the attached video. 41 kills to nothing! Unfricking believable!
9/8/2005 8:07:51 AM (GMT Daylight Time, UTC+01:00)  #    Comments [0]  |  Trackback

OGRE1_41-0.wmv (45.61 MB)
Wednesday, September 07, 2005

Grab these great Halo 2 postcasts by Podtacular. Also worth a read 2old2play if your reaching that age!

More quality here by xboxmixradio. Not forgetting my favourite Halo 2 site of all time HBO



Buy the "Fight the Flood" T-Shirt and help raise money for the storm victims
9/7/2005 12:12:19 AM (GMT Daylight Time, UTC+01:00)  #    Comments [0]  |  Trackback


Tuesday, September 06, 2005

I think most people realize that things like accurate aim and